

More than once I accidentally I connected the wrong station to a route, and struggled to undo my mistake. That being said, the controls can be annoying no matter what. Personally, the touchscreen for me was much more intuitive and easy to use, which the Joycons mouse made things a little too clunky on my beautifully smooth map. Playing on the Switch you can use either the Joycons or the touchscreen. Different maps have different distinct but varied feels to them Toyoko’s trains run quicker while New York will have you spreading across the iconic islands. Games typically last less than half an hour, and with dozens of maps to try, from London to Cairo, it's just an excuse to move on. But it's not a panic when you see the black circle start to envelope a station.

If a station becomes overcrowded for too long, you’ll lose. As time progresses on each map you’ll be given more resources, from extra carriages to new lines and even special trains and stations, but you’ll also have to accommodate more passengers. Stations appearing across the map can tamper things if an entire district is filled with the same shape, but Mini Metro is, in the end, a beautiful distraction that never feels overwhelming, even as the map becomes more complex. The randomness of the game can make some runs much harder than others, but this game isn’t ultimately about the challenge. The challenge is trying and make sure that all routes and connections have all the shapes possible, and Mini Metro doesn't make that any more complex. With no money or resources needed, you can reshape your entire network by simply pulling lines to new stations or detaching them from others. Your lines can also be altered as often as you'd like. You’re not forced into memorising dozens of unique stations and their position on your increasingly crowded map. A circle passenger will get off at any circle station, not a specific one. Passengers appear as smaller shapes, indicating their final destination. Stations pop into existence on screen, depicted as shapes, which you contact with your metro lines. To condense something so overlapping and sprawling into something so simple and easily understood is no easy feat, and it's this basis that makes up the core mechanically and visual design of Mini Metro.īecause this is not a hard game to understand. The London Underground map, with its simple lines dancing around a blank page, has always been impressive. Mini Metro, on the other hand, is exactly the opposite with its lovingly quiet audio, minimalist art, slow-paced feel and spacious design. Riding the underground can be generously described as uncomfortably loud, hot and stressful, but to mention cramped. Mini Metro is nothing like public transport. Developer Dinosaur Polo Club, Radial Games
